Sunday, 26 April 2009

From my experiments I took these three images that I liked during the colour pallets. I wanted the bird to be red and I thought the red fur worked well with the model; I also liked the contrast between the purple and blue mixed fur and the brown fur worked well. Because of this I am still unsure which one I would use, so I shall ask my group mates. But after speaking with them on Friday they are doing 2D animation and having my 3D animation in the background. I think that if I can not make this bird work then I might do the animation in 2D.








I felt that the bird texture I had originally was not up to a high standard and I wanted to re-do the texture by added fur to the bird. This is because birds have fur on there bodies and feathers on their wings and I believed that's why my bird did not look right. My texture was too tiled, So in Maya8 I used the fur tool to begin trying out tests on the bird model. as you can see from the pages below, these are some of my tests (making the fur shorter and ticker) also a range of colour pallets to see which colour suited the bird better.

This model has both the original texture and the fur tool applied. I like the idea of being able to see the feathers underneath the fur but I also think it doesn't work. So I applied the fur without my texture and I used the colour black Lambert as a base colour, and then used the fur.

The bird went from this image below to the images above to make the bird more realistic, I found the texture I had was to tiled:

Wednesday, 22 April 2009

Bee Playblast

I have blend shaped the bee because it is secondary animation and may not be seen up close so I did not rig the model. The films I have watched on you tube of bees show that they move everything apart from there bodies. These plablasts are pratices of the animated bee, to see if the blendshapes work and also if I need to work on the bee more. By doing these playblast give me the help I need to make the animation better, to give the film a better quality.

Saturday, 14 March 2009

Birds/Butterfies/Bees Texture Mapping














Chris's Project -Junk Food

These two pictures are from the designer Temara de Lempicka: I had the idea of building a canvas in Maya8 and then adding this image which I have changed in photoshop, I took the image and used the tools on photoshop, the Burn, Blur, Eraser tools and Filter to make the image look like a canvas design, and put the image on top of a burn wooden back drop, to show the image has been warn away and detoryed:

This was another Idea I took from the designer Eileen Gray: the side table was built because I liked the fact that it was different from the over furniture I have built so far:


The broken Piano, was something that was an idea of mine only because I thought it would really good to have a low poly model that have a lot of detail inside the object, so when it is broken a viewer can see inside the of the object making the object look real istead of a block:

I really wanted to model a water fountain because it was something different from what I usually model. So I firsty built it and then added Booleans to break down the fountain making it look detoryed over the years:




When researching into bugatti furniture I realised they did alot on baby cots so it gave me the idea of modelling a babies cot, with different ways of it looking broken:



I took the ideas of both these chairs from the designer Eileen Gray and have used Booleans in Maya8 to take sections out of the chairs to make them look old and broken. But when I apply textures then it will look better.


I have been modelling, desks and then changing them into broken desks, I have done the same to two units and a broken table:







Drawn Pictures of what I would Like my designs to look like from my influences from my mood-board:








When researching into the Art Deco I found that most buildings, furniture, cars and paintings were taken from the styles of Art Deco: Jared gave me some names that were connected with making furniture under the influences of Art Deco from these names and my own research I found a few people that have influenced my work and it shows though the modelling I have produced.




Temara De Lempicka: Art Deco has become very popular within 2008/09, most of the card shops such as Clinton's Cards have been selling Art Deco cards up and down the market along with merchandise. These images are the original Art Deco women designs, before they have been made into glamorous models. I wanted to use one of these designs and build it into a canvas, and put it into the environment to show the era in which Chris wants to show.


When researching I found that most building that are well known to most of the public are done under Art Deco, these images below are well known building, the Odeon cinema, MacDonald's, hotels, famous buildings and museums.

Bugatti Furniture: was called the over the top Art Deco designs, these were more detailed and used cultural influences which have bee Incorporated into their furniture.


Raymond Loewy: built and designed cars and trains, during the '50s when Art Deco styles were very popular, most designers took on the influences from this type of style and developed creations and made them their own.



Below I have made a mood-board to show the furniture I have been looking at as inspiration.


Chris Group- Chris colour will be Red: During the second term Chris Director and Al Producer of the film Junk Food asked me to join their group due to dissertation taking up the time of members from his group, they asked me to model some of the broken stuff which will be shown in the background to build up the element of junk.




Al told me to model things that were designed in the '50s and to look at the designs taken by Art Deco. So far I have modelled a few things but will be adding more models and also these models will have textures mapped by next week.



Monday, 23 February 2009










These two play blasts show a more developed bird with blend shapes applied to the model and how the bird could be animated:

Sunday, 22 February 2009

Bird wing improvement and blends

This is a play blast of the birds blend shaped wings:



The images are to show my developments of my bird:












For Sal's project I was given the task to model and animate a bird/bee/butterfly. The hardest to model was the bird because of the wings. I designed a quick bird model and begun to design the wings but they did not look like birds wings nor did it make it easier to design them to fly so I took the old wings and changed them for a layered design, where I can bend the wings and it has been build for an easier texture because its a flat plane.

I have done a few tests of the wings opening and closing using blend shapes and also to see how it could fly. So far I think that it is a good step in the right direction, I believe that the wings look better but they are also easier to work with so I was able to make it fly though blend shapes, I have also taken some screen shots to have a look at my developments and a short play blast.
The image below was the first idea for the wings. The idea was to make the wings look like they had feathers coming directly out of the bone of the wing. From above it looks like a good idea but from the side/front/back they did not look right for the structure of the bird model and would have been a problem when trying to open and close the wings. The images above are the new wings I have been working on.